Entities: func_lava
This entity is a brush entity. This means that its size is defined by the shape of the solid(s) that constitute it in the editor.
The shape and size of this entity in-game is always an axis aligned bounding box defined by the furthest vertices in each direction of the entity object. This means that the shape of the entity in the editor is ignored.
This entity is used to present the player with an obstacle to avoid. The top face of the entity is given a translucent glowing lava effect, while the other faces are invisible. It produces ambient sound effects and kills the player if they touch it. When triggered, a func_lava will raise its upper face 256 units up the Hammer Z axis.
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