Entities: light_torch
This entity is a point entity. This means that you cannot change its size or shape by dragging in Hammer.
Lights your map using the flaming torch model, flicker, and ambient sound effects. Can be turned on and off.
Properties:
- Name (targetname) - The name that other entities use to send triggers to. When a torch is triggered, it toggles on or off.
- ColorR (_r) - Defines the amount of red that goes into the overall colour of the torch. 0-255, although larger numbers can be entered
- ColorG (_g) - Defines the amount of green that goes into the overall colour of the torch. 0-255, although larger numbers can be entered
- ColorB (_b) - Defines the amount of blue that goes into the overall colour of the torch. 0-255, although larger numbers can be entered
- Range (_range) - Defines how far light from the torch can travel
- Axis Choice (axis_choice) - Defines the opposite direction to where the torch will point. That is; this defines the direction of the surface the torch is attached to
- Flicker Type (flicker_type) - Defines how the torch flickers. I think 'None' is the same as 'Normal'